Video Game Industry
Structure and Ownership
Research
My Research: Here is the research that I gathered for the structure and ownership of the game industry.
Developing top of the range computer games titles now involves large teams of people and costs millions of pounds. It begins with market research and development in national and international operations.
Teams of people then work to produce design documents from which all the elements that make up the final game are drawn and which sets down all possible paths the games can take players and any of the mechanics of actual game play that are relevant. If the game has story or narrative elements scripting and story-boarding also takes place.
Video Game Industry:
Video game industry is also referred to as Interactive Entertainment Industry.
The video game industry has grown since the mid-1970's from focused markets to mainstream markets.
Interactive Entertainment: The phrase interactive entertainment refers to the business of producing and distributing products and services, of which the entertainment value (or outcomes) can be influenced by users through direct feedback.
The interactive media sector is worth several billion pounds, and employs over 34,000 people. Interactive media is increasingly becoming a part of everyday life
Game Industry Value Chain:
The game value chain is made up of six layers that are connected and distinct:
- Capital & Publishing Layers: This part of the chain is involved in paying for the development of new game titles
- Product & Talent: This layer includes the developers, designers and the artists of the games who may have individual contracts or are part of an in-house development team.
- Production & Tools Layer: This layer focuses on the generation of production tools, game development, custom game engines and production management tools.
- Distribution Layer: This layer is involved in the generating and marketing of games for retail and online distribution.
- Hardware Layer: This layer is the providers of the underlining platform.
- End Users Layer: This is the users playing the game.
Video Game Companies:
The 5 main game companies are:
- Activision: American video game publishing company, founded October 1st 1979 and was the world's first independent developer and distributor of video games for games consoles.
- Electronic Arts: Electronic Arts, headquartered in Redwood City, California, is the world's biggest interactive entertainment software company. Founded in 1982, the company develops, publishes and distributes software worldwide for PCs and consoles.
- Nintendo: Is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue. Founded on September 23, 1889
- Sony: Its diversified business is primarily focused on the electronics, game, entertainment and financial services sectors. The company is one of the leading manufacturers of electronic products for the consumer and professional markets.
- Capcom: Is a Japanese developer and publisher of video games, known for creating multi-million game series'.
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Video Game Development:
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business.
Around the 1990's, video games systems became more modernized and easier to use. Games became more complex and realistic looking because of better graphics technology.
Video games then became more popular with children. In the early 2000's, video games reached high popularity. Many games series' became popular cultural icons much like TV shows, such as Halo and Grand Theft Auto. Younger people started seeing video games as a regular activity to do like watching films is.
One of the most important sectors in media, some popular computer games have been recorded to break records in sales for entertainment products. The computer game industry is firmly established as a major part in the UK’s modern-day media landscape. It consists of just under 9,000 employees, with approximately 220 business classed as game developers.
There is many different areas in the gaming industry and a lot of job roles within these sections.
Some examples of these areas are:
There so many different areas in the Gaming industry and loads of job roles within each section, some examples of this would be; Game Designer sector has a range of jobs from Lead designer to Mao builder to Graphic designer, Art & Animation section ranges from Creative Manager to Concept Artist to 3-D Modeler,Programming section has roles ranging from Lead programmer to System Analyst, Server Architect.
http://georgeburrellunit7.blogspot.co.uk/2014/03/task-1-understand-structure-and.html
http://prezi.com/zhetcguu5ujl/undersanding-the-structure-and-ownership-of-the-media-sector/
http://eedonh.blogspot.co.uk/p/lo1-understand-structure-and-ownership.html
http://twood95.wordpress.com/2011/11/25/structure-and-ownership-in-the-media-industries/
Partner's Research: Here is the research that my partner has gathered about certain areas of the game industry.
The video game industry starts off with the creators, who think of the ideas that go into the games. They then pass on those ideas to the designers, who make the game according to how the creators want it to be made, putting in their own 2 cents along the way. After the game is made, it will go onto the testers, who test the game and make sure there are no bugs or glitches in the game so when it goes on sale to the public, they can play the game according to how the creators intended.
The players are able to interact whilst playing some games. They will be able to take turns, play split screen on the same console, or play online in other houses and communicate using a wired/wireless headset.
The players are able to play on a wide range of consoles, all with their own accessories. If the player favours Xbox (made by Microsoft) they will be able to purchase the Xbox One, which comes with the Kinect motion sensor, which allows the player to play without using the controller (IE they are the controller). If the player favours PlayStation (made by Sony) they will be able to use the PlayStation Move feature, which allows the player to control what goes on the screen with a remote by pointing to the screen and guiding around. If the player prefers the Wii (made by Nintendo) they will have endless accessories such as the Wii U, Wii Fit, Dance Mat, Sing star microphones and the nunchuku add on.