Thursday, 6 November 2014

Assignment 1: Task 2- Group Reasearch Feedback - Game Industry





For this part of the assignment, I was given the research of my partner. We both researched the areas in which a games development takes place and we compared these things very well. The similarities in this part of the research was that we included the same roles that are used when a game is being created and who then gets the game after these parts are completed. However, a difference is that they have included information about the people who then go on to test the game, including information about what to do if there are any glitches or bugs within the game. They have then mentioned that when the issues with the game have been resolved, the game will be given to the public.



For the next part of my partner's research they have found out the interactivity that people can now have with the games. This information includes many examples of how the games have been developed to do certain things. For example, some games now utilise split screen so that people can work together or do versus modes in which they can play with friends. This shows a large development in how games have changed from just passing on the controller to the next person who wants to play. They have also shown that people can now play games online with the world and how this change has effected people playing games and the social activities that can now be included when young people play games. This is expressed through the use of a wireless or wired headset.


Some of the other research also talks about how games have come to a new level and how this advantage can make games more interesting for the people playing them. Some examples included are: Xbox One having Kinect motion sensor, which gives the player the ability to play the game without needing to use a controller. Another example is that PlayStation uses a 'move' feature which allows the user to controller what is on the screen by moving the controller itself. This research also mentions how the Wii uses endless accessories like the Wii U, Wii Fit, Dance Mat, Sing Star Microphones and Nun chucks. This allows the user to feel more into the game.


To conclude, most of the research form my partner was research that I had not looked up and this allowed me to find out more about the subject and led me to find out information about how people can be integrated and used for the game. However, some information I have also gathered and so this can be used in order to have a wide range of knowledge.
























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